The submitted icon is not shown AND/OR does not match the branding currently shown on the homepage.

I recently submitted a Google Play Games Services project for an Android game in order to add leaderboard/achievements capability in the game and my submission for OAuth Consent Screen was rejected for the following issue My app was using the same icon which was uploaded for the Android game in the developer console. I uploaded the same icon a few times thinking that probbaly it’s the issue with icon format and kept getting rejected wih the same message. Finally I asked what do they mean by home page and in reply I received the ico file form my authorized domain website which did not match with the icon uploaded in the OAuth screen. I uploded the same icon image in the OAuth screen which was used in my authorized domain website (also hosting privacy policy) and finally OAuth consent screen was approved by Google.

How to verify a domain in Google Search Console

Login to Google Search Console In the top left corner, you would see a dropdown list of existing properties (or domains) you own. If the domain you want to verify does not exist, then simply click on Add New Property option in the dropdown to add your domain which will open a popup like below After entering your domain name, click continue to go the the next step You can verify your domain via DNS records in your hosting or a URL prefix property. Choose whichever is more convinient to you and follow the process which is explained in detail in the search console.

Steps to add Play Games Services to HTML5/Cordova App

If you have made an HTML5 game and have compiled the game to an APK using Cordova and now want to add Play Games Services to your app to use Leaderboard and Achievements from Play Games Services, you need to follow a set of steps to make it work. If you want to learn how to use cordova to compile HTML5 game to an APK and publish to the Google Play Store, follow the steps @ https://www.netexl.com/blog/use-cordova-to-compile-html5-games-to-android-app/ Assuming that we have installed all tools for cordova on our system and can compile the game to the APK, we will follow next steps for the Play Games Services integration. First we need to find a cordova plugin which integrates the Play Game Services API and add it to our project. Go to NPM and search for the latest plugin for the Play Game Services integration. If you have not already created[…]

Mouse/Touch Events getting called twice on Mobile devices

I recently wrote a HTML5 webgame utilizing simple canvas apis and added both mouse events and touch events to make sure it can be played on both desktop as well as mobile devices which led to the issue on mobile where touch events were getting called twice and not just once. The code I used to add events was as following It seemed like mouse events were geting called in addition to the touch events. After debugging this issue for hours and trying many suggestions found online, nothing worked so I switched to simply add only one set of events based on the device type. If it is mobile, call touch events and if it is desktop, call mouse events. Here is the modifed code I used which is wroking perfectly on both mobile and desktop devices.

Quick Tip

Migrate to cordova 11.0.0

Google Play Store has updated the target API level requirements. All app submissions are required to target Android 12 (API level 31) or higher. Cordova developers also need to upgrade to cordova-android 11.0.0. Check out following link for cordova update instructions. https://www.netexl.com/blog/use-cordova-to-compile-html5-games-to-android-app/ Once we update to cordova version 11 there are a few dependencies which also need to be updated. Android SDK Build Tool version should be updated to min 32.0.0. Go to SDK Manager -> Android SDK -> SDK Tools (select show package details checkbox) and make sure 32.0.0 is installed. If not, select and install it. We also need to update java version to java 11 otherwise you will see an error as following when compiling the APK. Android Gradle plugin requires Java 11 to run. If its an old project, delete previous platform and add new by specifically specifying the version For new projects simply add the[…]