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Making of a responsive game in Phaser: Part 1

I first started reading about Phaser around 5 months back and since then I have been planning to write games in Phaser. After studying some material online I finally decided to write a few games to get used to the framework. I wrote a few games which were more like practice games and then started digging further into it to make something more polished. Finally I decided to write a game and publish a series of articles as I encountered scenarios which I wanted to manage in the game but could not find enough tutorials for help. Scaling the game A very basic requirement for HTML5 games is to be able to scale to the resolution of the device on which the game is running. Since HTML5 games can run both on pc as well as mobile, there are thousands of resolutions and aspect ratios which the game needs to support. Now this is somewhat hardest part[…]